Game Programming Syllabus

Course: CS 38101 

Fall 2015



Time: 9:15-10:30 

Location: 162 MSB

Arden Ruttan 

Office : 270 

Phone : (330) 672-9066 

Mail address :

Office Hours : M-H 2-3, TT and by appointment 


Grader: Arden Ruttan

Mail address:

Office : 270MSB

Office Hours : M-H 2-3, and by appointment 


The goals of this course are to provide introductions to event driven programming, game engine scripting, game engine class structures,learning to plan and to report on a significant programming project, learn to work in programming in teams, and learn to use standard game development environments, in particular the Unity3d development platform.


The course will assume a good background in programming in C++.

Course Content:

Course Material: Available in Blackboard class area.


Grades will be assigned according to the following scale:

Grade Calculations.

The Class Deadlines

Cheating and Plagiarism

Please note the University Policy on Cheating and Plagarism

Students with Disabilities:

University policy 3342-3-18 requires that students with disabilities be provided reasonable accommodations to ensure their equal access to course content. If you have a documented disability and require accommodations, please contact the instructor at the beginning of the semester to make arrangements for necessary classroom adjustments. Please note, you must first verify your eligibility for these through Student Disability Services (contact 330-672-3391 or visit for more information on registration procedures).