This course is an integrative experience that brings together all components of the undergraduate computer science curriculum in an applied, hands on real worldsetting. The course is three credits lecture and one credit lab. Prerequisite: CS 45201, 43901, 33006,43005.
In particular, we will work in project teams to design and implement a computer game/3D environment
Course Requirements
Seven group projects (2-3 individuals per group) designing, implementing, and demonstrating features of the game.
Project topics will be drawn from Unreal Tournament 3, Unreal Tournament 2004, and Second Life.
A project is completed every 2 weeks.
Project teams investigate an environment feature in each project, produce a report describing the implementation and the tools used, and present a short class demonstration at the completion of the project. Reports are submitted as wiki pages.The class wiki is capstone.cs.kent.edu/mediawiki.
Each project is worth 12% of the class grade for a total of 84%. The grade of the project to be determined by quality of the implementation, the report, and the class demonstration.
Class and Lab Participation (lab interactions, lab productivity, class discussions, finding solutions to posted problems, etc): 16% of the grade.
Instructor: Arden Ruttan, 270 MSB. Phone 29066. User ID. ruttan. It is best to send me email when you wish to contact me.
Office Hours: 4:00-5:30 M-H and by appointment.
Dean Zeller
www.cs.kent.edu/~dzeller
Time: 5:30-6:45 TH MSB 162.
University policy 3342-3-18 requires that students with disabilities be provided reasonable accommodations to ensure their equal access to course content. If you have a documented disability and require accommodations, please contact the instructor at the beginning of the semester to make arrangements for necessary classroom adjustments. Please note, you must first verify your eligibility for these through Student Disability Services (contact 330-672-3391 or visit www.kent.edu/sds for more information on registration procedures).