/* * Copyright (c) 1993-2003, Silicon Graphics, Inc. * All Rights Reserved * * Permission to use, copy, modify, and distribute this software for any * purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright * notice and this permission notice appear in supporting documentation, * and that the name of Silicon Graphics, Inc. not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE * OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor clauses * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights * reserved under the copyright laws of the United States. * * Contractor/manufacturer is: * Silicon Graphics, Inc. * 1500 Crittenden Lane * Mountain View, CA 94043 * United State of America * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * double.c * This is a simple double buffered program. * Pressing the left mouse button rotates the rectangle. * Pressing the middle mouse button stops the rotation. */ #include #include static GLfloat spin = 0.0; GLfloat mat[16]; void print_mat(){ int i; printf("--------------------------\n"); printf("spin=%e\n",spin); for (i=0;i<4;i++) printf("%e %e %e %e \n",mat[i],mat[i+4],mat[i+8],mat[i+12]); } void draw_pic(void){ glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glRotatef(spin, 0.0, 0.0, 0.0); glTranslatef(0.0,0.0,5.0); glGetFloatv(GL_MODELVIEW_MATRIX,mat); print_mat(); glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); glColor3f(1.0, 0.0, 0.0); // glRectf(-25.0, -25.0, 25.0, 25.0); glBegin(GL_POLYGON); glVertex2f(-25.0,-25.0); glVertex2f(25.0, -25.0); glVertex2f(25.0, 25.0); glVertex2f(-25.0, 25.0); glEnd(); glPolygonMode(GL_FRONT,GL_FILL); glColor3f(1.0, 1.0, 0.0); // glRectf(-25.0, -25.0, 25.0, 25.0); glBegin(GL_POLYGON); glVertex2f(-25.0,-25.0); glVertex2f(25.0, -25.0); glVertex2f(25.0, 25.0); glVertex2f(-25.0, 25.0); glEnd(); glColor3f(0.0, 1.0, 1.0); glPolygonMode(GL_FRONT,GL_FILL); glBegin(GL_POLYGON); glVertex2f(-25.0,-25.0); glVertex2f(-25.0, 25.0); glVertex2f(25.0, 25.0); glVertex2f(25.0, -25.0); glEnd(); glPopMatrix(); } void display(void) { draw_pic(); glutSwapBuffers(); } void spinDisplay(void) { spin = spin + 1.0; if (spin > 360.0) spin = spin - 360.0; glutPostRedisplay(); usleep(900); } void init(void) { glClearColor (1.0,1.0, 1.0, 0.0); glShadeModel (GL_SMOOTH); } void reshape(int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-50.0, 50.0, -50.0, 50.0, -50.0, 50.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void mouse(int button, int state, int x, int y) { switch (button) { case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) glutIdleFunc(spinDisplay); break; case GLUT_MIDDLE_BUTTON: case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) glutIdleFunc(NULL); break; default: break; } } /* * Request double buffer display mode. * Register mouse input callback functions */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize (250, 250); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init (); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMouseFunc(mouse); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }