#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0 10, -10> direction <0 0 1> up <0 1 0> right <1 0 0> look_at <0 0 0> } object { light_source { < 100, 100, -100> color Green spotlight falloff 100 point_at <0,0,0> } } object { light_source { < -100, 100, -100> color Red spotlight point_at <0,0,0> } } object { light_source { < 100, -100,-100> color Blue spotlight point_at <0,0,0> } } sphere { <0,0,0> 3 pigment {color White} finish { Shiny} } sphere { <0,0,0> 200 pigment {color White} }