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Computer & Engineering Publishing Group | p r o f e s s i o n a l |
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OpenGL® Programming Guide, 2nd EditionThe Official Guide to Learning OpenGL, Version 1.1by: Mason Woo, Jackie Neider, Tom Davispart of the OpenGL Technical Library ISBN: 0-201-46138-2 OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, antialiasing, creating atmospheric effects, and texture mapping. The OpenGL Programming Guide, Second Edition, shows how to create graphics programs, many of which highlight features of the latest OpenGL release. Assuming users have a background in C programming, the book discusses the architecture and functions of OpenGL, Version 1.1. The second edition contains the following additions and improvements:
The OpenGL Technical Library is developed under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders such as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics. ISBN: 0-201-46138-2 |