Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier. More...
#include "NativeFeatureIncludes.h"
#include "Export.h"
#include "RakNetTypes.h"
#include "DS_OrderedList.h"
#include "PluginInterface2.h"
#include "NetworkIDObject.h"
#include "DS_Queue.h"
#include "ReplicaEnums.h"
Go to the source code of this file.
Classes | |
class | ReceiveConstructionInterface |
class | SendDownloadCompleteInterface |
class | ReceiveDownloadCompleteInterface |
class | ReplicaManager |
A management system for your game objects and players to make serialization, scoping, and object creation and destruction easier. More... | |
struct | ReplicaManager::CommandStruct |
struct | ReplicaManager::RegisteredReplica |
struct | ReplicaManager::RemoteObject |
struct | ReplicaManager::ReceivedCommand |
struct | ReplicaManager::ParticipantStruct |
Namespaces | |
namespace | RakNet |
Forward declaration. |
Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier.
This file is part of RakNet Copyright 2003 Jenkins Software LLC
Usage of RakNet is subject to the appropriate license agreement.
Definition in file ReplicaManager.h.