_FindFirst.cpp [code] | |
_FindFirst.h [code] | |
AsynchronousFileIO.cpp [code] | |
AsynchronousFileIO.h [code] | [Internal] deprecated, used for windows back when I supported IO completion ports |
AutopatcherPatchContext.h [code] | |
AutopatcherRepositoryInterface.h [code] | An interface used by AutopatcherServer to get the data necessary to run an autopatcher |
AutoRPC.cpp [code] | |
AutoRPC.h [code] | Automatically serializing and deserializing RPC system. More advanced RPC, but possibly not cross-platform |
BigInt.cpp [code] | |
BigInt.h [code] | |
BitStream.cpp [code] | |
BitStream.h [code] | This class allows you to write and read native types as a string of bits |
BitStream_NoTemplate.cpp [code] | |
BitStream_NoTemplate.h [code] | This class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well |
CCRakNetUDT.cpp [code] | |
CCRakNetUDT.h [code] | |
CheckSum.cpp [code] | CheckSum implementation from http://www.flounder.com/checksum.htm |
CheckSum.h [code] | |
ClientContextStruct.h [code] | [Internal] deprecated, back from when I supported IO Completion ports |
CommandParserInterface.cpp [code] | |
CommandParserInterface.h [code] | Contains CommandParserInterface , from which you derive custom command parsers |
ConnectionGraph.cpp [code] | |
ConnectionGraph.h [code] | Connection graph plugin. This maintains a graph of connections for the entire network, so every peer knows about every other peer |
ConnectionGraph2.cpp [code] | |
ConnectionGraph2.h [code] | Connection graph plugin, version 2. Tells new systems about existing and new connections |
ConsoleServer.cpp [code] | |
ConsoleServer.h [code] | Contains ConsoleServer , used to plugin to your game to accept remote console-based connections |
DataBlockEncryptor.cpp [code] | |
DataBlockEncryptor.h [code] | |
DataCompressor.cpp [code] | |
DataCompressor.h [code] | DataCompressor does compression on a block of data |
DirectoryDeltaTransfer.cpp [code] | |
DirectoryDeltaTransfer.h [code] | Simple class to send changes between directories |
DS_BinarySearchTree.h [code] | |
DS_BPlusTree.h [code] | |
DS_BytePool.cpp [code] | |
DS_BytePool.h [code] | |
DS_ByteQueue.cpp [code] | |
DS_ByteQueue.h [code] | |
DS_Heap.h [code] | |
DS_HuffmanEncodingTree.cpp [code] | |
DS_HuffmanEncodingTree.h [code] | [Internal] Generates a huffman encoding tree, used for string and global compression |
DS_HuffmanEncodingTreeFactory.h [code] | |
DS_HuffmanEncodingTreeNode.h [code] | [Internal] A single node in the Huffman Encoding Tree |
DS_LinkedList.h [code] | |
DS_List.h [code] | |
DS_Map.h [code] | |
DS_MemoryPool.h [code] | |
DS_Multilist.h [code] | |
DS_OrderedChannelHeap.h [code] | |
DS_OrderedList.h [code] | |
DS_Queue.h [code] | |
DS_QueueLinkedList.h [code] | |
DS_RangeList.h [code] | |
DS_StringKeyedHash.h [code] | |
DS_Table.cpp [code] | |
DS_Table.h [code] | |
DS_ThreadsafeAllocatingQueue.h [code] | |
DS_Tree.h [code] | |
DS_WeightedGraph.h [code] | |
EmailSender.cpp [code] | |
EmailSender.h [code] | Rudimentary class to send email from code. Don't expect anything fancy |
EncodeClassName.cpp [code] | |
EpochTimeToString.cpp [code] | |
EpochTimeToString.h [code] | |
Export.h [code] | |
ExtendedOverlappedPool.cpp [code] | |
ExtendedOverlappedPool.h [code] | [deprecated] This was used for IO completion ports |
FileList.cpp [code] | |
FileList.h [code] | |
FileListNodeContext.h [code] | |
FileListTransfer.cpp [code] | |
FileListTransfer.h [code] | A plugin to provide a simple way to compress and incrementally send the files in the FileList structure |
FileListTransferCBInterface.h [code] | |
FileOperations.cpp [code] | |
FileOperations.h [code] | |
FormatString.cpp [code] | |
FormatString.h [code] | |
FullyConnectedMesh.cpp [code] | |
FullyConnectedMesh.h [code] | Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about |
FullyConnectedMesh2.cpp [code] | |
FullyConnectedMesh2.h [code] | Fully connected mesh plugin, revision 2 |
FunctionThread.cpp [code] | |
FunctionThread.h [code] | A set of classes to make it easier to perform asynchronous function processing |
Gen_RPC8.cpp [code] | |
Gen_RPC8.h [code] | |
Getche.cpp [code] | |
Getche.h [code] | |
GetTime.cpp [code] | |
GetTime.h [code] | Returns the value from QueryPerformanceCounter. This is the function RakNet uses to represent time |
gettimeofday.cpp [code] | |
gettimeofday.h [code] | |
GridSectorizer.cpp [code] | |
GridSectorizer.h [code] | |
HTTPConnection.cpp [code] | Contains HTTPConnection, used to communicate with web servers |
HTTPConnection.h [code] | Contains HTTPConnection, used to communicate with web servers |
IncrementalReadInterface.cpp [code] | |
IncrementalReadInterface.h [code] | |
InlineFunctor.cpp [code] | |
InlineFunctor.h [code] | |
InternalPacket.h [code] | [Internal] A class which stores a user message, and all information associated with sending and receiving that message |
Itoa.cpp [code] | |
Itoa.h [code] | |
Kbhit.h [code] | |
LightweightDatabaseClient.cpp [code] | |
LightweightDatabaseClient.h [code] | Contains the client interface to the simple database included with RakNet, useful for a server browser or a lobby server |
LightweightDatabaseCommon.cpp [code] | |
LightweightDatabaseCommon.h [code] | |
LightweightDatabaseServer.cpp [code] | |
LightweightDatabaseServer.h [code] | A simple flat database included with RakNet, useful for a server browser or a lobby server |
LinuxStrings.cpp [code] | |
LinuxStrings.h [code] | |
LogCommandParser.cpp [code] | |
LogCommandParser.h [code] | Contains LogCommandParser , Used to send logs to connected consoles |
MessageFilter.cpp [code] | |
MessageFilter.h [code] | Message filter plugin. Assigns systems to FilterSets. Each FilterSet limits what messages are allowed. This is a security related plugin |
MessageIdentifiers.h [code] | All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message |
MTUSize.h [code] | [Internal] Defines the default maximum transfer unit |
NativeFeatureIncludes.h [code] | |
NativeFeatureIncludesOverrides.h [code] | |
NativeTypes.h [code] | |
NatPunchthroughClient.cpp [code] | |
NatPunchthroughClient.h [code] | Contains the NAT-punchthrough plugin for the client |
NatPunchthroughServer.cpp [code] | |
NatPunchthroughServer.h [code] | Contains the NAT-punchthrough plugin for the server |
NatTypeDetectionClient.cpp [code] | |
NatTypeDetectionClient.h [code] | Contains the NAT-type detection code for the client |
NatTypeDetectionCommon.cpp [code] | |
NatTypeDetectionCommon.h [code] | |
NatTypeDetectionServer.cpp [code] | |
NatTypeDetectionServer.h [code] | Contains the NAT-type detection code for the server |
NetworkIDManager.cpp [code] | |
NetworkIDManager.h [code] | |
NetworkIDObject.cpp [code] | |
NetworkIDObject.h [code] | A class you can derive from to make it easier to represent every networked object with an integer. This way you can refer to objects over the network |
PacketConsoleLogger.cpp [code] | |
PacketConsoleLogger.h [code] | This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet |
PacketFileLogger.cpp [code] | |
PacketFileLogger.h [code] | This will write all incoming and outgoing network messages to a file |
PacketizedTCP.cpp [code] | |
PacketizedTCP.h [code] | A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet |
PacketLogger.cpp [code] | |
PacketLogger.h [code] | This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs |
PacketOutputWindowLogger.cpp [code] | |
PacketOutputWindowLogger.h [code] | This will write all incoming and outgoing network messages to a file |
PacketPool.h [code] | |
PacketPriority.h [code] | This file contains enumerations for packet priority and reliability enumerations |
Platform.h [code] | |
PluginInterface.cpp [code] | |
PluginInterface.h [code] | RakNet's plugin functionality system. You can derive from this to create your own plugins |
PluginInterface2.cpp [code] | |
PluginInterface2.h [code] | RakNet's plugin functionality system, version 2. You can derive from this to create your own plugins |
RakAlloca.h [code] | |
RakAssert.h [code] | |
RakMemoryOverride.cpp [code] | |
RakMemoryOverride.h [code] | If _USE_RAK_MEMORY_OVERRIDE is defined, memory allocations go through rakMalloc, rakRealloc, and rakFree |
RakNetCommandParser.cpp [code] | |
RakNetCommandParser.h [code] | Contains RakNetCommandParser , used to send commands to an instance of RakPeer |
RakNetDefines.h [code] | |
RakNetDefinesOverrides.h [code] | |
RakNetSmartPtr.h [code] | |
RakNetSocket.cpp [code] | |
RakNetSocket.h [code] | |
RakNetStatistics.cpp [code] | |
RakNetStatistics.h [code] | A structure that holds all statistical data returned by RakNet |
RakNetTime.h [code] | |
RakNetTransport.cpp [code] | |
RakNetTransport.h [code] | Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection |
RakNetTransport2.cpp [code] | |
RakNetTransport2.h [code] | Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection |
RakNetTypes.cpp [code] | |
RakNetTypes.h [code] | Types used by RakNet, most of which involve user code |
RakNetVersion.h [code] | |
RakNetworkFactory.cpp [code] | |
RakNetworkFactory.h [code] | Factory class for RakNet objects |
RakPeer.cpp [code] | |
RakPeer.h [code] | Declares RakPeer class |
RakPeerInterface.h [code] | An interface for RakPeer. Simply contains all user functions as pure virtuals |
RakSleep.cpp [code] | |
RakSleep.h [code] | |
RakString.cpp [code] | |
RakString.h [code] | |
RakThread.cpp [code] | |
RakThread.h [code] | |
Rand.cpp [code] | |
Rand.h [code] | [Internal] Random number generator |
rdlmalloc-options.h [code] | |
rdlmalloc.cpp [code] | |
rdlmalloc.h [code] | |
ReadyEvent.cpp [code] | |
ReadyEvent.h [code] | Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready |
RefCountedObj.h [code] | Reference counted object. Very simple class for quick and dirty uses |
ReliabilityLayer.cpp [code] | |
ReliabilityLayer.h [code] | [Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence |
Replica.h [code] | Contains interface Replica used by the ReplicaManager |
ReplicaEnums.h [code] | Contains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap |
ReplicaManager.cpp [code] | |
ReplicaManager.h [code] | Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier |
ReplicaManager2.cpp [code] | |
ReplicaManager2.h [code] | Contains the second iteration of the ReplicaManager class. This system automatically creates and destroys objects, downloads the world to new players, manages players, and automatically serializes as needed |
ReplicaManager3.cpp [code] | |
ReplicaManager3.h [code] | Contains the third iteration of the ReplicaManager class |
Rijndael-Boxes.h [code] | |
rijndael.cpp [code] | |
Rijndael.h [code] | [Internal] AES encoding / decoding rijndael-alg-fst.h v2.0 August '99 Optimised ANSI C code taken from the 'aescrypt' project: www.sf.net/projects/aescrypt See LICENSE-EST for the license applicable to this file |
Router.cpp [code] | |
Router.h [code] | Router plugin. Allows you to send to systems you are not directly connected to, and to route those messages |
Router2.cpp [code] | |
Router2.h [code] | Router2 plugin. Allows you to connect to a system by routing packets through another system that is connected to both you and the destination. Useful for getting around NATs |
RouterInterface.h [code] | |
RPC4Plugin.cpp [code] | |
RPC4Plugin.h [code] | Remote procedure call, supporting C functions only. No external dependencies required |
RPCMap.cpp [code] | |
RPCMap.h [code] | [Internal] A container class for a list of RPCNodes |
RPCNode.h [code] | [Internal] Holds information related to a RPC |
RSACrypt.cpp [code] | |
RSACrypt.h [code] | |
SendToThread.cpp [code] | |
SendToThread.h [code] | |
SHA1.cpp [code] | |
SHA1.h [code] | |
SignaledEvent.cpp [code] | |
SignaledEvent.h [code] | |
SimpleMutex.cpp [code] | |
SimpleMutex.h [code] | [Internal] Encapsulates a mutex |
SimpleTCPServer.h [code] | |
SingleProducerConsumer.h [code] | [Internal] Passes queued data between threads using a circular buffer with read and write pointers |
SocketIncludes.h [code] | |
SocketLayer.cpp [code] | SocketLayer class implementation |
SocketLayer.h [code] | SocketLayer class implementation |
StringCompressor.cpp [code] | |
StringCompressor.h [code] | Compresses/Decompresses ASCII strings and writes/reads them to BitStream class instances. You can use this to easily serialize and deserialize your own strings |
StringTable.cpp [code] | |
StringTable.h [code] | A simple class to encode and decode known strings based on a lookup table. Similar to the StringCompressor class |
SuperFastHash.cpp [code] | |
SuperFastHash.h [code] | |
SystemAddressList.cpp [code] | |
SystemAddressList.h [code] | Just a class to hold a list of systems |
TableSerializer.cpp [code] | |
TableSerializer.h [code] | |
TCPInterface.cpp [code] | A simple TCP based server allowing sends and receives. Can be connected to by a telnet client |
TCPInterface.h [code] | A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet |
TeamBalancer.cpp [code] | |
TeamBalancer.h [code] | Set and network team selection (supports peer to peer or client/server) |
TelnetTransport.cpp [code] | |
TelnetTransport.h [code] | Contains TelnetTransport , used to supports the telnet transport protocol. Insecure |
ThreadPool.h [code] | |
ThreadsafePacketLogger.cpp [code] | |
ThreadsafePacketLogger.h [code] | Derivation of the packet logger to defer the call to WriteLog until the user thread |
TransportInterface.h [code] | Contains TransportInterface from which you can derive custom transport providers for ConsoleServer |
UDPForwarder.cpp [code] | |
UDPForwarder.h [code] | Forwards UDP datagrams. Independent of RakNet's protocol |
UDPProxyClient.cpp [code] | |
UDPProxyClient.h [code] | A RakNet plugin performing networking to communicate with UDPProxyCoordinator. Ultimately used to tell UDPProxyServer to forward UDP packets |
UDPProxyCommon.h [code] | |
UDPProxyCoordinator.cpp [code] | |
UDPProxyCoordinator.h [code] | Essentially maintains a list of servers running UDPProxyServer, and some state management for UDPProxyClient to find a free server to forward datagrams |
UDPProxyServer.cpp [code] | |
UDPProxyServer.h [code] | A RakNet plugin performing networking to communicate with UDPProxyServer. It allows UDPProxyServer to control our instance of UDPForwarder |
VariableDeltaSerializer.cpp [code] | |
VariableDeltaSerializer.h [code] | |
VariableListDeltaTracker.cpp [code] | |
VariableListDeltaTracker.h [code] | |
VariadicSQLParser.cpp [code] | |
VariadicSQLParser.h [code] | |
WindowsIncludes.h [code] | |
WSAStartupSingleton.cpp [code] | |
WSAStartupSingleton.h [code] | |