, including all inherited members.
AckTimeout(RakNetTimeMS curTime) | ReliabilityLayer | |
ApplyNetworkSimulator(double _maxSendBPS, RakNetTime _minExtraPing, RakNetTime _extraPingVariance) | ReliabilityLayer | |
AreAcksWaiting(void) | ReliabilityLayer | |
GetAckPing(void) const | ReliabilityLayer | |
GetNextSendTime(void) const | ReliabilityLayer | |
GetStatistics(RakNetStatistics *rns) | ReliabilityLayer | |
GetTimeBetweenPackets(void) const | ReliabilityLayer | |
GetTimeLastDatagramArrived(void) const | ReliabilityLayer | [inline] |
GetTimeoutTime(void) | ReliabilityLayer | |
HandleSocketReceiveFromConnectedPlayer(const char *buffer, unsigned int length, SystemAddress systemAddress, DataStructures::List< PluginInterface2 * > &messageHandlerList, int MTUSize, SOCKET s, RakNetRandom *rnr, unsigned short remotePortRakNetWasStartedOn_PS3, CCTimeType timeRead) | ReliabilityLayer | |
IsCheater(void) const | ReliabilityLayer | |
IsDeadConnection(void) const | ReliabilityLayer | |
IsNetworkSimulatorActive(void) | ReliabilityLayer | |
IsOutgoingDataWaiting(void) | ReliabilityLayer | |
KillConnection(void) | ReliabilityLayer | |
Receive(unsigned char **data) | ReliabilityLayer | |
ReliabilityLayer() | ReliabilityLayer | |
Reset(bool resetVariables, int MTUSize) | ReliabilityLayer | |
Send(char *data, BitSize_t numberOfBitsToSend, PacketPriority priority, PacketReliability reliability, unsigned char orderingChannel, bool makeDataCopy, int MTUSize, CCTimeType currentTime, uint32_t receipt) | ReliabilityLayer | |
SetEncryptionKey(const unsigned char *key) | ReliabilityLayer | |
SetSplitMessageProgressInterval(int interval) | ReliabilityLayer | |
SetTimeoutTime(RakNetTimeMS time) | ReliabilityLayer | |
SetUnreliableTimeout(RakNetTimeMS timeoutMS) | ReliabilityLayer | |
Update(SOCKET s, SystemAddress systemAddress, int MTUSize, CCTimeType time, unsigned bitsPerSecondLimit, DataStructures::List< PluginInterface2 * > &messageHandlerList, RakNetRandom *rnr, unsigned short remotePortRakNetWasStartedOn_PS3) | ReliabilityLayer | |
~ReliabilityLayer() | ReliabilityLayer | |