Peer to peer synchronized ready and unready events. More...
#include <ReadyEvent.h>
Inherits PluginInterface2.
Classes | |
struct | ReadyEventNode |
struct | RemoteSystem |
Public Member Functions | |
ReadyEvent () | |
virtual | ~ReadyEvent () |
bool | SetEvent (int eventId, bool isReady) |
bool | ForceCompletion (int eventId) |
bool | DeleteEvent (int eventId) |
bool | IsEventSet (int eventId) |
bool | IsEventCompletionProcessing (int eventId) const |
bool | IsEventCompleted (int eventId) const |
bool | HasEvent (int eventId) |
unsigned | GetEventListSize (void) const |
int | GetEventAtIndex (unsigned index) const |
bool | AddToWaitList (int eventId, SystemAddress address) |
bool | RemoveFromWaitList (int eventId, SystemAddress address) |
bool | IsInWaitList (int eventId, SystemAddress address) |
unsigned | GetRemoteWaitListSize (int eventId) const |
SystemAddress | GetFromWaitListAtIndex (int eventId, unsigned index) const |
ReadyEventSystemStatus | GetReadyStatus (int eventId, SystemAddress address) |
void | SetSendChannel (unsigned char newChannel) |
Static Public Member Functions | |
static int | RemoteSystemCompBySystemAddress (const SystemAddress &key, const RemoteSystem &data) |
static int | ReadyEventNodeComp (const int &key, ReadyEvent::ReadyEventNode *const &data) |
Protected Member Functions | |
virtual PluginReceiveResult | OnReceive (Packet *packet) |
virtual void | OnClosedConnection (SystemAddress systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason) |
virtual void | OnRakPeerShutdown (void) |
Called when RakPeer is shutdown. | |
void | Clear (void) |
void | SendReadyStateQuery (unsigned eventId, SystemAddress address) |
void | SendReadyUpdate (unsigned eventIndex, unsigned systemIndex, bool forceIfNotDefault) |
void | BroadcastReadyUpdate (unsigned eventIndex, bool forceIfNotDefault) |
void | RemoveFromAllLists (SystemAddress address) |
void | OnReadyEventQuery (Packet *packet) |
void | PushCompletionPacket (unsigned eventId) |
bool | AddToWaitListInternal (unsigned eventIndex, SystemAddress address) |
void | OnReadyEventForceAllSet (Packet *packet) |
void | OnReadyEventPacketUpdate (Packet *packet) |
void | UpdateReadyStatus (unsigned eventIndex) |
bool | IsEventCompletedByIndex (unsigned eventIndex) const |
unsigned | CreateNewEvent (int eventId, bool isReady) |
bool | SetEventByIndex (int eventIndex, bool isReady) |
Protected Attributes | |
DataStructures::OrderedList < int, ReadyEventNode *, ReadyEvent::ReadyEventNodeComp > | readyEventNodeList |
unsigned char | channel |
Peer to peer synchronized ready and unready events.
For peer to peer networks in a fully connected mesh.
Solves the problem of how to tell if all peers, relative to all other peers, are in a certain ready state.
For example, if A is connected to B and C, A may see that B and C are ready, but does not know if B is ready to C, or vice-versa.
This plugin uses two stages to solve that problem, first, everyone I know about is ready. Second, everyone I know about is ready to everyone they know about.
The user will get ID_READY_EVENT_SET and ID_READY_EVENT_UNSET as the signal flag is set or unset
The user will get ID_READY_EVENT_ALL_SET when all systems are done waiting for all other systems, in which case the event is considered complete, and no longer tracked.
Definition at line 52 of file ReadyEvent.h.
ReadyEvent::ReadyEvent | ( | ) |
Definition at line 35 of file ReadyEvent.cpp.
ReadyEvent::~ReadyEvent | ( | ) | [virtual] |
bool ReadyEvent::AddToWaitList | ( | int | eventId, | |
SystemAddress | address | |||
) |
Adds a system to wait for to signal an event before considering the event complete and returning ID_READY_EVENT_ALL_SET. As we add systems, if this event was previously set to true with SetEvent, these systems will get ID_READY_EVENT_SET. As these systems disconnect (directly or indirectly through the router) they are removed.
[in] | eventId | A user-defined number previously passed to SetEvent that has not yet completed |
[in] | addressArray | An address to wait for event replies from. Pass UNASSIGNED_SYSTEM_ADDRESS for all currently connected systems. Until all systems in this list have called SetEvent with this ID and true, and have this system in the list, we won't get ID_READY_EVENT_COMPLETE |
Definition at line 148 of file ReadyEvent.cpp.
bool ReadyEvent::AddToWaitListInternal | ( | unsigned | eventIndex, | |
SystemAddress | address | |||
) | [protected] |
Definition at line 296 of file ReadyEvent.cpp.
void ReadyEvent::BroadcastReadyUpdate | ( | unsigned | eventIndex, | |
bool | forceIfNotDefault | |||
) | [protected] |
Definition at line 508 of file ReadyEvent.cpp.
void ReadyEvent::Clear | ( | void | ) | [protected] |
Definition at line 431 of file ReadyEvent.cpp.
unsigned ReadyEvent::CreateNewEvent | ( | int | eventId, | |
bool | isReady | |||
) | [protected] |
Definition at line 441 of file ReadyEvent.cpp.
bool ReadyEvent::DeleteEvent | ( | int | eventId | ) |
Deletes an event. We will no longer wait for this event, and any systems that we know have set the event will be forgotten. Call this to clear memory when events are completed and you know you will never need them again.
[in] | eventId | A user-defined identifier |
Definition at line 78 of file ReadyEvent.cpp.
bool ReadyEvent::ForceCompletion | ( | int | eventId | ) |
When systems can call SetEvent() with isReady==false, it is possible for one system to return true from IsEventCompleted() while the other systems return false This can occur if a system SetEvent() with isReady==false while the completion message is still being transmitted. If your game has the situation where some action should be taken on all systems when IsEventCompleted() is true for any system, then call ForceCompletion() when the action begins. This will force all systems to return true from IsEventCompleted().
[in] | eventId | A user-defined identifier to immediately set as completed |
Definition at line 61 of file ReadyEvent.cpp.
int ReadyEvent::GetEventAtIndex | ( | unsigned | index | ) | const |
Returns the event ID stored at a particular index. EventIDs are stored sorted from least to greatest.
[in] | index | Index into the array, from 0 to GetEventListSize() |
Definition at line 143 of file ReadyEvent.cpp.
unsigned ReadyEvent::GetEventListSize | ( | void | ) | const |
Returns the total number of events stored in the system.
Definition at line 138 of file ReadyEvent.cpp.
SystemAddress ReadyEvent::GetFromWaitListAtIndex | ( | int | eventId, | |
unsigned | index | |||
) | const |
Returns the system address of a system at a particular index, for this event.
[in] | eventId | A user-defined identifier |
[in] | index | Index into the array, from 0 to GetWaitListSize() |
Definition at line 236 of file ReadyEvent.cpp.
ReadyEventSystemStatus ReadyEvent::GetReadyStatus | ( | int | eventId, | |
SystemAddress | address | |||
) |
For a remote system, find out what their ready status is (waiting, signaled, complete).
[in] | eventId | A user-defined identifier |
[in] | address | Which system we are checking up on |
Definition at line 246 of file ReadyEvent.cpp.
unsigned ReadyEvent::GetRemoteWaitListSize | ( | int | eventId | ) | const |
Returns the total number of systems we are waiting on for this event. Does not include yourself
[in] | eventId | A user-defined identifier |
Definition at line 225 of file ReadyEvent.cpp.
bool ReadyEvent::HasEvent | ( | int | eventId | ) |
Returns if this is a known event. Events may be known even if we never ourselves referenced them with SetEvent, because other systems created them via ID_READY_EVENT_SET.
[in] | eventId | A user-defined identifier |
Definition at line 133 of file ReadyEvent.cpp.
bool ReadyEvent::IsEventCompleted | ( | int | eventId | ) | const |
Returns if the wait list is a subset of the completion list. Call this after all systems you want to wait for have been added with AddToWaitList If you are waiting for a specific number of systems (such as players later connecting), also check GetRemoteWaitListSize(eventId) to be equal to 1 less than the total number of participants.
[in] | eventId | A user-defined identifier |
Definition at line 122 of file ReadyEvent.cpp.
bool ReadyEvent::IsEventCompletedByIndex | ( | unsigned | eventIndex | ) | const [protected] |
Definition at line 417 of file ReadyEvent.cpp.
bool ReadyEvent::IsEventCompletionProcessing | ( | int | eventId | ) | const |
Returns if the event is about to be ready and we are negotiating the final packets. This will usually only be true for a very short time, after which IsEventCompleted should return true. While this is true you cannot add to the wait list, or SetEvent() isReady to false anymore.
[in] | eventId | A user-defined identifier |
Definition at line 100 of file ReadyEvent.cpp.
bool ReadyEvent::IsEventSet | ( | int | eventId | ) |
Returns what was passed to SetEvent()
Definition at line 90 of file ReadyEvent.cpp.
bool ReadyEvent::IsInWaitList | ( | int | eventId, | |
SystemAddress | address | |||
) |
Returns if a particular system is waiting on a particular event.
[in] | eventId | A user-defined identifier |
[in] | The | address of the system we are checking up on |
Definition at line 214 of file ReadyEvent.cpp.
void ReadyEvent::OnClosedConnection | ( | SystemAddress | systemAddress, | |
RakNetGUID | rakNetGUID, | |||
PI2_LostConnectionReason | lostConnectionReason | |||
) | [protected, virtual] |
Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system
[in] | systemAddress | The system whose connection was closed |
[in] | rakNetGuid | The guid of the specified system |
[in] | lostConnectionReason | How the connection was closed: manually, connection lost, or notification of disconnection |
Reimplemented from PluginInterface2.
Definition at line 378 of file ReadyEvent.cpp.
void ReadyEvent::OnRakPeerShutdown | ( | void | ) | [protected, virtual] |
Called when RakPeer is shutdown.
Reimplemented from PluginInterface2.
Definition at line 386 of file ReadyEvent.cpp.
void ReadyEvent::OnReadyEventForceAllSet | ( | Packet * | packet | ) | [protected] |
Definition at line 314 of file ReadyEvent.cpp.
void ReadyEvent::OnReadyEventPacketUpdate | ( | Packet * | packet | ) | [protected] |
Definition at line 332 of file ReadyEvent.cpp.
void ReadyEvent::OnReadyEventQuery | ( | Packet * | packet | ) | [protected] |
Definition at line 362 of file ReadyEvent.cpp.
PluginReceiveResult ReadyEvent::OnReceive | ( | Packet * | packet | ) | [protected, virtual] |
OnReceive is called for every packet.
[in] | packet | the packet that is being returned to the user |
Reimplemented from PluginInterface2.
Definition at line 270 of file ReadyEvent.cpp.
void ReadyEvent::PushCompletionPacket | ( | unsigned | eventId | ) | [protected] |
int ReadyEvent::ReadyEventNodeComp | ( | const int & | key, | |
ReadyEvent::ReadyEventNode *const & | data | |||
) | [static] |
Definition at line 24 of file ReadyEvent.cpp.
int ReadyEvent::RemoteSystemCompBySystemAddress | ( | const SystemAddress & | key, | |
const RemoteSystem & | data | |||
) | [static] |
Definition at line 14 of file ReadyEvent.cpp.
void ReadyEvent::RemoveFromAllLists | ( | SystemAddress | address | ) | [protected] |
Definition at line 524 of file ReadyEvent.cpp.
bool ReadyEvent::RemoveFromWaitList | ( | int | eventId, | |
SystemAddress | address | |||
) |
Removes systems from the wait list, which should have been previously added with AddToWaitList
[in] | address | The system to remove from the wait list. Pass UNASSIGNED_SYSTEM_ADDRESS for all currently connected systems. |
Definition at line 181 of file ReadyEvent.cpp.
void ReadyEvent::SendReadyStateQuery | ( | unsigned | eventId, | |
SystemAddress | address | |||
) | [protected] |
Definition at line 517 of file ReadyEvent.cpp.
void ReadyEvent::SendReadyUpdate | ( | unsigned | eventIndex, | |
unsigned | systemIndex, | |||
bool | forceIfNotDefault | |||
) | [protected] |
Definition at line 492 of file ReadyEvent.cpp.
bool ReadyEvent::SetEvent | ( | int | eventId, | |
bool | isReady | |||
) |
Sets or updates the initial ready state for our local system. If eventId is an unknown event the event is created. If eventId was previously used and you want to reuse it, call DeleteEvent first, or else you will keep the same event signals from before Systems previously or later added through AddToWaitList() with the same eventId when isReady=true will get ID_READY_EVENT_SET Systems previously added through AddToWaitList with the same eventId will get ID_READY_EVENT_UNSET For both ID_READY_EVENT_SET and ID_READY_EVENT_UNSET, eventId is encoded in bytes 1 through 1+sizeof(int)
[in] | eventId | A user-defined identifier to wait on. This can be a sequence counter, an event identifier, or anything else you want. |
[in] | isReady | True to signal we are ready to proceed with this event, false to unsignal |
Definition at line 46 of file ReadyEvent.cpp.
bool ReadyEvent::SetEventByIndex | ( | int | eventIndex, | |
bool | isReady | |||
) | [protected] |
Definition at line 391 of file ReadyEvent.cpp.
void ReadyEvent::SetSendChannel | ( | unsigned char | newChannel | ) |
This channel will be used for all RakPeer::Send calls
[in] | newChannel | The channel to use for internal RakPeer::Send calls from this system. Defaults to 0. |
Definition at line 266 of file ReadyEvent.cpp.
void ReadyEvent::UpdateReadyStatus | ( | unsigned | eventIndex | ) | [protected] |
Definition at line 451 of file ReadyEvent.cpp.
unsigned char ReadyEvent::channel [protected] |
Definition at line 221 of file ReadyEvent.h.
DataStructures::OrderedList<int, ReadyEventNode*, ReadyEvent::ReadyEventNodeComp> ReadyEvent::readyEventNodeList [protected] |
Definition at line 220 of file ReadyEvent.h.